PORTFOLIo

Below are two demo reels, on the left, one for computer graphics/animation. To the right you’ll find one for game design. Both demo reels go in chronological order of creation of the projects, the more impressive/technical aspects will be shown towards the end.

 
 
 

My degree at Georgia Tech taught me to be a jack of all trades, in case you’re just looking for a specific category of my work, rather than an overview of all genres, please click one of the categories below.

 

Level Layout Shown.

WET PAINT (Game)

Wet Paint is a 2D sidescrolling platformer I created in Unity with the help of fellow students Avery Bartlett, Sammi Hudock, and Elena Kusiak.

Click here for the trailer.

Click here for the full playthrough video.

Click here to play for yourself (no downloaded needed).

 

Stillframe from the video shown.

LEGO MAN Fighting animation (modeling and animation)

Maya made animation of a two Lego characters fighting.  All modeling and animation done by me. Sources for non original materials (all sounds and some textures) in the video description.

Click here to be linked to YouTube.

 

CS 4496 PROJECTS (Coding computer graphics pipelines)

Over the course of the semester we had 6 major projects: Galileo’s Experiment, Collision Detection & Handling, Tinkertoy project, Rigid Body Pinata, Fluid Simulation, and Twister with a 3D Human Model.

Concepts involved include, but are not limited to: Numerical Integration (Explicit Euler, Midpoint, First-order semi-implicit Euler), Interpolation (Linear, DeBoors, Catmull, & Bezier), physics simulation, feedback terms, hierarchical modeling, kinematics, inverse kinematics, collision detection/handling, deformable bodies, rigid bodies, quaternion motion, linear motion, Eularian fluid simulation, Navior-stroke equations, incompressibility, boundary conditions, semi-Lagrange method for advect velocity, as well as creating an interactive inverse kinematic solver.

For a more detailed explanation of any of these project or screen shots of code snippets, please click the “SEE MORE” button below.

 

ASsurant (Software Engineering internship)

During my time at Assurant I was placed in a preexisting scrum team to help out for several development cycles in their agile development process. I worked on a little bit of everything, but my main projects were focused on prototyping, creating, testing, and publishing online self service portals.

Technologies worked with: HTML, CSHMTL, Javascript, CSS, SCSS, Bootstrap, Visual Studio Team Foundation Server, Material UI, Sitefinity, and jQuery.

 

Splash Screen Shown.

Hook man (Game)

A 2D top down platformer I developed in C for the Game Boy Advanced.

Click here for the demo video.

 
 

Still interested?

If you would like to see more of my work in any specific category, please scroll to the top of the page and click the button of the corresponding category that you are interested in. Thank you.