Wet paint was created in 3 weeks by 4 Georgia Tech students: myself, Avery Bartlett, Elena Kusiak, and Sammi Hudock. The setting of the game is that you're on an alien black and white dystopian planet. Throughout of the game you find a new 'berry' in each of the levels. Each of these berries is responsible for bringing one color (red, green, and blue), back to your vision. The purpose of this game was more about conveying an aesthetic well than about creating the best gameplay experience. We wanted to use the gameplay as a vessel to show off this beautiful art style and storyline, rather than using the art and storyline to support the best gameplay we could make.
Below is the trailer. Click here to watch a full playthrough, or click here to play online (no download needed).
Color progression explained
The game starts in black and white, and once you collect the first berry, the world is now green black and white. In the second level, you collect the blue berry, making it so that the only color not represented is red. As you can probably guess the third and final level is responsible for illuminating red and thus bringing full color back to the player.
Images showing color progression are below. Images taken from in Unity's scene editor itself. Click an image to expand/zoom in.
Who did what
All art assets in the game were hand painted by Elena and Sammi. These art assets were then digitalized and converted to different color pallets by Sammi.
The narrative, story, and setting were created by Sammi.
Unity implementation was done by both Avery and I, with Avery focusing more on the core gameplay and I focused more on implementation of narrative, sound design, player animations, and gameflow.
The song used is C418's "Dead Voxel". Click here to see his BandCamp page.