Ui/Ux & Graphic design

One of the areas Computational Media focuses on is understanding your users experience, whether that is directly through graphic design, or just implementing the same principles in everything we create.

 

UI/UX INTERN at splassh

Over the course of the summer of 2017 I worked along side the owners and web developers of SPLASSH to both refine existing designs as well as design new pages for future functionality.  Many iteration cycles were had implementing feedback about the general design or changes needed in functionality.  These drafts shown were created in Adobe InDesign and Adobe Photoshop.

Digital software engineer

While most of my responsibilities during my work at Assurant fell into direct web development, I also collaborated with the lead UI/UX designer on my scrum team. Working to bring his designs to life I would help not only give feedback, but also propose new solutions for things I didn’t think fit or weren’t possible given our framework.

 

Classes

  • LMC 2720: Visual Design. Using Photoshop and InDesign to learn and implement the basic principles of visual design.

    • Description: Learning and implementing the principles of visual design.

    • Tools/Software: Adobe Photoshop & InDesign

  • LMC 2730: Constructing the Moving Image. Implementing previously learned principles of visual design to construct non-static computer graphics.

    • Description: Implementing previously learned principles of visual design to construct non-static computer graphics.

    • Tools/Software: Maya, Adobe Premiere

  • LMC 3206: Communication & Culture. Creating projects usingto explore communication and culture through our knowledge of visual design and user experience.

    • Description: Creating projects through the lens of communication and culture while implementing principles of visual design as well as user experience. Worked with Wonderroot - Off the Wall to create a podcast to complement the work of the 11 artists creating murals for Super Bowl LIII (Atlanta).

    • Tools/Software: Adobe Premiere, Photoshop, After Effects, Audition as well as on site experience doing interviews to turn into podcasts, filming b-roll for documentaries, as well as writing and recording our own documentaries.

  • LMC 3402: Graphic and Visual Design.

    • Description: Using various adobe products, Unity Game Engine, as well as physical mediums to further our understanding of the principles of visual design.

    • Tools/Software: Adobe Illustrator, Adobe Photoshop, Unity Game Engine, Adobe Animate

  • LMC 3431 & LMC 3432: Technology and Communication Strategies

    • Description: In this year long class we were exposed to Heuristic Evaluation, Nielsen’s Usability Heuristics, Focus Group Testing, working for an external client, creating vision statements, researching demographics and developing based on that demographic, agile development, writing meeting minutes, and creating design documents (including: logical architecture package diagrams, system sequence diagrams, and things of that nature).

  • LMC 4730 Experimental Digital Art

    • Description: A capstone class about creating experimental digital art. I personally focused a lot of both natural and unnatural forms of glitch art such as using tools to create a glitched look, as well as data bending/manipulation.

    • Tools/Software: Adobe Photoshop, Premiere, After Effects, Camera operator for filming in front of a green screen.