I’ve been working at Funcom for 2.5+ years now as a now Senior Gameplay Programmer on Dune: Awakening. With a heavy focus on character abilities, movement, skill trees, and general combat related features.

Relevant Technologies:

C++, Unreal Engine 5, Visual Studio, GAS (Gameplay Ability System, UE plugin), Proprietary ECS (Entity Component System), UGS (Unreal Game Sync), Perforce, Jira, Confluence, Miro, Rider